Cyberpunk 2077’s long-awaited versions for PlayStation 5 and Xbox Series X/S finally launch today.
The widely-suspected announcement, made official this afternoon via a CD Projekt Twitch stream, comes more than 14 months after Cyberpunk 2077 originally arrived (itself massively delayed) for PC, PlayStation 4 and Xbox One.
A five hour demo is also available until 15th March, so you can see how the game runs on your console before committing to a purchase.
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“With the update, Cyberpunk 2077 takes advantage of the additional power of the newest generation of console hardware, allowing for ray tracing features and 4K with dynamic scaling, faster loading times, and a variety of other visual and technical improvements, as well as utilises the DualSense controller’s adaptive triggers and haptic feedback functionalities,” CD Projekt wrote.
Today’s demo offered a look at Cyberpunk 2077 running on PS5, Xbox Series S and Series X, and detailed the game’s 1.5 patch, which will be available for all platforms.
Both the PS5 and Xbox Series X have “Performance” and “Ray-Tracing” settings, both of which feature a 4K resolution. The former offers 60FPS “with small and rare frame-drops”, while the latter offers 30FPS. On Xbox Series S, only a “Performance” mode is available which is 30FPS and 1440p.
Patch 1.5 reworks the game’s perk tree, which you’ll need to revisit to plug back in your points. Thrown knives will now boomerang back to you. Motorbikes can have neon rims. Crowds and traffic will now react to you if you become aggressive – and they will not simply disappear when you’re not looking, which was a notable earlier bug.